Multiple Game Servers
Hosting multiple game servers on the same host
Depending upon the game server you are running it is possible to run multiple game servers on the same server host.
There are two recommended ways to run multiple game servers on one physical server. Depending upon the circumstances you may choose a particular method or mixture of both.
It is best to make a proper plan for running multiple game servers at the earliest stage of your deployment. Make sure that you examined this page carefully and understood all of its content before starting.
You need some definitions to make this guide clear.
- Installation: An installation refers to the base directory of a game server. This is where the files required to run a game server is stored.
- Instance: Each individual game server is referred too as an instance. There might be multiple instances running per installation. An instance is started by running the
- User: Each game server installation should run using its own Linux user. Although it is possible to have multiple installations per user.
Single instance per installation is the most simple method and will fit most use cases. It keeps the server files and configs completely separate from each other.
This consists of creating a new user for each game server, repeat the install process and edit your config files ensuring default ports are changed.
- Running different game servers require installation in a different directory
- Running multiple servers of the same game, but they have different content, addons or mods.
- You want your game servers to be totally separate for simplicity and reduce the chance of multiple instances breaking all at once.
- Easy to setup
- Separate installations partition the game servers from each other
- Each instance can have different maps, addons and mods rather than sharing, preventing conflicts.
- More secure, by keeping instances separate with there own user.
- Reduced risk of breaking multiple instances.
- Requires more disk space as server files can not be shared
- Each instance has to be individually setup.
The installs are separated and isolated from each other in each users home directory.
- 1.Create a new user with a home directory.
- 2.Repeat the standard installation process using this new user.
- 3.Change the instance config adjusting ports numbers from the default
Single installation with multiple instances is the method used when base installation content, maps, addons and mods are the same. Allowing either a clone of an existing instance or using different slightly different config such as different game modes and map rotations.
This consists of creating a new LinuxGSM executable file
./gameserver-2in the same installation as an existing instance.
- Running cloning an existing game server by creating a new instance.
- Running the same game server with different game modes, maps etc.
- Running multiple instances even with limited disk space available.
- Uses less disk space as base installation is the same
- Less configuration required
- It is possible to use different game modes and map rotations by editing configs.
- Each instance shares the same files which may limit options to customise an instance
- Potential mod conflicts
- Should one instance break all instances might also experience the same issue
You have one game server installation, but you have multiple instances start in the same installation using different config files.
Every time a new instance is created, new default config files are created. This allows each instance to have different hostname, ports etc. The config files are by default the same name as the instance script. For example, if the script is
./gameserver-2the config is
gameserver-2.cfg. You can see the location of config files in
./gameserver-2 details(replace "instance" with your actual instance name).
Each instance is managed using its own script which gives the config file names. These can be renamed how you like, however, the default will simply have an incremental number. Some admins may choose to name them after the server port, the map or the gamemode instead.
In these examples, you can see the scripts are located in the same installation but have different names. Each instance has had its port altered in the server config to prevent port clashes.
linuxgsm.shallows you to generate as many instances as you want by running .
It will generate a new LinuxGSM script using an incremental number.
On the first run of
./gameserver-2a new default LinuxGSM and game config
gameserver-2.cfgwill be created . These new configs will need to be altered with new ports, hostname and any other settings that are required.
Installing multiple installations using the same user does work. However you must use unique script names i.e.
./gameserver. This is because tmux requires unique session name to start a session. Tmux will fail to start if another server is using the same session name. LinuxGSM uses the script name as the tmux session name.