Call of Duty 4
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+set sv_authtoken "mytokenhere"mods/
├── pml220
│ ├── mod.ff
│ ├── pml220.iwd
│ ├── z_c_r.iwdparms="+set sv_punkbuster 0 +set fs_basepath ${serverfiles} +set dedicated 1 +set net_ip ${ip} +set net_port ${port} +set sv_maxclients ${maxplayers} +exec ${servercfg} +map ${defaultmap} +set fs_game "mods/pml220"" ├── usermaps
│ ├── mp_nuketown
│ │ ├── mp_nuketown.ff
│ │ ├── mp_nuketown.iwd
│ │ ├── mp_nuketown_load.ff ├── mods
│ ├── myemptymodset sv_allowDownload "1" // allow clients to download gamefiles
set sv_wwwDownload "1" // enable download redirection
set sv_wwwBaseURL "http://domain.tld/cod4fastdl/" // defines url to download from
set sv_wwwDlDisconnected "0" // disconnect clients while downloading cod4fastdl/
├── mods
│ ├── pml220
│ │ ├── mod.ff
│ │ ├── pml220.iwd
│ │ ├── z_c_r.iwd
├── usermaps
│ ├── mp_nuketown
│ │ ├── mp_nuketown.ff
│ │ ├── mp_nuketown.iwd
│ │ ├── mp_nuketown_load.ff