Unreal Tournament 3
Last updated
Last updated
Unreal Tournament 3 requires using OpenSpy master server to get it running. Please ensure you have created a login to allow this server to work.
LinuxGSM uses the most recent version of UT3 server available for Linux.
v2.1 (3808) [Compiled: Apr 22 2009 04:27:51].
Unreal Tournament 3 Requires a few alterations from the official server download. Because of this, the LinuxGSM version of the server files includes the following.
Patch 5 (v2.1)
Titan Expansion Pack
Openspy Server Patch
WebAdmin 1.17
Game Port 7777 UDP handled by Parms
Query port 6500 UDP handled by parms
Web Admin 8080 TCP handled by UTWeb.ini
All servers require a unique login to allow a server to show on the OpenSpy master server list and open the query port. This login has to be created via the game client "Create Profile". You can create multiple profiles under the same email address but you must use the same password for each if you do so.
Download the OpenSpy Patch to get the server browser working.
https://ut3-ultimate.com/playing-ut3/
This is a list of the valid gametypes:
Name | GameType |
Deathmatch | UTGame.UTDeathmatch |
Capture the Flag | UTGameContent.UTCTFGame_Content |
Warfare | UTGameContent.UTOnslaughtGame_Content |
Vehicle Capture the Flag | UTGameContent.UTVehicleCTFGame_Content |
Team Deathmatch | UTGame.UTTeamGame |
Duel | UTGame.UTDuelGame |
If you want to run more than one mutator separate them with commas.
This is a list of the valid mutators shipped with the retail version:
Name | MutatorIdentifier |
Instagib | UTGame.UTMutator_Instagib |
BigHead | UTGame.UTMutator_BigHead |
Low Gravity | UTGame.UTMutator_LowGrav |
Super Berserk | UTGame.UTMutator_SuperBerserk |
Friendly Fire | UTGame.UTMutator_FriendlyFire |
No Translocator | UTGame.UTMutator_NoTranslocator |
Speed Freak | UTGame.UTMutator_SpeedFreak |
Handicap | UTGame.UTMutator_Handicap |
No Powerups | UTGame.UTMutator_NoPowerups |
Slomo | UTGame.UTMutator_Slomo |
Weapon Replacement | UTGame.UTMutator_WeaponReplacement |
Weapon Respawn | UTGame.UTMutator_WeaponsRespawn |
MaxPlayers=<number> | Maximum number of players on the server (overrides ini setting) |
MinNetPlayers=<number> | Minimum number of players before a match starts (real players not bots) |
bShouldAdvertise=[True|False] | Show the server in the server browser (default: true) |
bIsLanMatch=[True|False] | Is this a LAN only game? (default: false) |
bIsDedicated=[True|False] | Changes dedicated server flag (default: false, even if started as dedicated) |
GamePassword=<password> | Sets a game password |
AdminPassword=<password> | Sets an admin password |
Port=<port> | Sets the server game port (default: 7777; can also be changed via the INI file) |
QueryPort=<port> | Sets the server query port (default: 6500) |
GoalScore=<number> | Sets the max frags / max caps before the server will change maps. |
bUsesStats=[True|False] | Report stats or not? |
TimeLimit=<number> | Sets the timelimit in minutes for each map. |
Most of these can be set in the server's UTGame.ini
, so there's no need to clutter up the command line.
Server names can be specified in the server's UTGame.ini
The ServerDescription
field isn't in plain ascii or text as you and I know it. Instead its in UCS2 (UTF-16) which is then serialised as numeric strings.
Edit the UTGame.ini
. Under the [UTGame.UTGame]
section, be sure to have this:
You meant to be able to admin the game using rcon but when we tried it although adminlogin worked none of the subsequent commands did.
First off login with: AdminLogin <password>
The you can use the following command:
AdminLogin <password> - Logs you in as an admin
AdminLogout - Logs you out of admin mode
AdminRestartMap - Restarts the current map
AdminChangeMap <MapName> - Loads a different map (gametype will change too, depending on map)
Admin addbots <#> - Adds number of bots
Admin killbots - Removes all bots
AdminPlayerList - Shows PlayerID of players
Adminkick <playername> - Kicks player from current game
Adminkickban <playername> - Kicks player from current game and bans player from reconnecting (bans are stored in .ini file for later editing)
AdminForceVoiceMute <playername> - Blocks a player from sending voip to others
AdminForceVoiceUnMute <playername> - Allows a player to resume sending voip to others
AdminForceTextMute <playername> - Blocks a player from sending text to others
AdminForceTextUnMute <playername> - Allows a player to resume sending text to others
AdminPublishMapList - Overrides the server's map list for the current game type with the one on the client that used the command
When your done you can logout with: AdminLogout