Counter-Strike: Global Offensive
Server Resources
Official Server Resources
Game Modes
CS:GO features various game modes, which can be played on your server. To make setting up your server a bit easier, the following table sums up the configuration required in your server's LinuxGSM config for the various game modes. If you want more detailed and up-to-date information, take a look at Valve's wiki: CS:GO Game Modes. Up-to-date information about mapgroups can be found in the file serverfiles/csgo/gamemodes.txt
.
[Game Modes] | gametype | gamemode | gamemodeflags | skirmishid | mapgroup (you can mix these across all Game Modes except Danger Zone, but use only one) |
---|---|---|---|---|---|
Arms Race | 1 | 0 | 0 | 0 | mg_armsrace |
Boom! Headshot! | 1 | 2 | 0 | 6 | mg_skirmish_headshots |
Classic Casual | 0 | 0 | 0 | 0 | mg_casualsigma, mg_casualdelta |
Classic Competitive (Default) | 0 | 1 | 0 | 0 | mg_active, mg_reserves, mg_hostage, mg_de_dust2, ... |
Classic Competitive (Short Match) | 0 | 1 | 32 | 0 | mg_active, mg_reserves, mg_hostage, mg_de_dust2, ... |
Danger Zone | 6 | 0 | 0 | 0 | mg_dz_blacksite (map: dz_blacksite), mg_dz_sirocco (map: dz_sirocco) |
Deathmatch (Default) | 1 | 2 | 0 | 0 | mg_deathmatch |
Deathmatch (Free For All) | 1 | 2 | 32 | 0 | mg_deathmatch |
Deathmatch (Team vs Team) | 1 | 2 | 4 | 0 | mg_deathmatch |
Demolition | 1 | 1 | 0 | 0 | mg_demolition |
Flying Scoutsman | 0 | 0 | 0 | 3 | mg_skirmish_flyingscoutsman |
Hunter-Gatherers | 1 | 2 | 0 | 7 | mg_skirmish_huntergatherers |
Retakes | 0 | 0 | 0 | 12 | mg_skirmish_retakes |
Stab Stab Zap | 0 | 0 | 0 | 1 | mg_skirmish_stabstabzap |
Trigger Discipline | 0 | 0 | 0 | 4 | mg_skirmish_triggerdiscipline |
Wingman | 0 | 2 | 0 | 0 | mg_de_prime, mg_de_blagai, mg_de_vertigo, mg_de_inferno, mg_de_overpass, mg_de_cbble, mg_de_train, mg_de_shortnuke, mg_de_shortdust, mg_de_lake |
When adjusting the mapgroup
, don't forget to also set defaultmap
to a map contained in the same mapgroup.
If players are respawning in random locations on custom maps, set mp_randomspawn
to 0.
If players are being banned for dying too much, such as on minigames maps, as a workaround set mp_autokick
to 0. Warning, this disables AFK and Teamkilling kicks as well.
Server Guides
Install Sourcemod on CS:GO Server
Setting for a 128 Tick Server
Add to the following to the config lgsm/config-lgsm/csgoserver/csgoserver.cfg
:
tickrate="128"
AS well it is needed to add a few options to the game config (default in: serverfiles/csgo/cfg/csgoserver.cfg
)
This will as well force the client to use the 128 tickrate
Workshop
For CSGO, edit these lines in your LinuxGSM config
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