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Insurgency: SandStorm
Custom Mods and Maps are supported in Insurgency: Sandstorm via mods.io. Please use this basic guide to get started using custom mods more in-depth information can be found at mod.io Server Admin Guide
To get started you will need a mod.io account, once you have signed in, click your username as the top right, and click API Access from the left navigation.
Under
OAuth 2 Management > Generate Access Token
, enter a name to give your token and give it read access and click Create Token
.
Once the token is generated you will need to copy it to your game servers
Engine.ini
. Paste the following into Engine.ini
and replace TOKEN HERE
with your access token.[/Script/ModKit.ModIOClient]
bHasUserAcceptedTerms=True
AccessToken=TOKEN HERE
Next you will need to specify which mods you want to add to your game server.
Create the
Mods.txt
file located Insurgency/Config/Server/Mods.txt
mkdir -p Insurgency/Config/Server
touch Insurgency/Config/Server/Mods.txt
You can also specify your own
Mods.txt
file using ModList=MyCustomModList.txt
or adding the mod id's to your start parameters using -CmdModList="mod1,mod2,mod3"
In the
txt
file you will need to specify each mod ID line by line. The mod ID can be found on the mods details page at mod.io. Once restarted the mod will be available to use.mod ID: 94277
To use this custom map you will need to add it to your mapcycle and if required, your default map
Create
MapCyle.txt
and add the custom map to your mapcycle.touch Insurgency/Config/Server/MapCyle.txt
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")
defaultmap="TORO"
defaultscenario="Scenario_TORO_Checkpoint_Security"
Once the server is restarted the custom map should be available on your game server.
Last modified 4mo ago