port, rcon and branch configuration is set using stat parameters
## Server Start Settings | https://docs.linuxgsm.com/configuration/start-parameters
Useful settings include:
"name": "Name of the game as it will appear in the game listing",
"description": "Description of the game that will appear in the listing",
"tags": ["game", "tags"],
"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
"_comment_autosave_interval": "Autosave interval in minutes",
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
If you want your server to be publicly listed on the server browser you will need to enter your profile credentials from the Factorio website. You can use either a token or password.
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
Specifying world generation settings is a fairly simple task when creating a new world.
The steps to do so are as follows:
- 1.Delete any existing world data
- 3.Use the Factorio executable to generate a world with that json
- 4.Run Factorio as normal
Follow the Guide below for detailed instructions on doing the above.
Firstly, delete any existing worlds that are found in the
Remember to backup your server
rm save1.zip # this will delete your world.
rm -r saves # this directory will only exist if you have ran the server.
datadirectory, copy the example files, then and customise them to your requirements.
cp map-gen-settings.example.json map-gen-settings.json
cp map-settings.example.json map-settings.json
"none" - equivalent to 0
"very-low", "very-small", "very-poor" - equivalent to 1/2
"low", "small", "poor" - equivalent to 1/sqrt(2)
"normal", "medium", "regular" - equivalent to 1
"high", "big", "good" - equivalent to sqrt(2)
"very-high", "very-big", "very-good" - equivalent to 2
Once complete you will need to generate your World. Go back to the
serverfilesdirectory and run the Factorio binary.
./bin/x64/factorio --create ./save1.zip --map-gen-settings data/map-gen-settings.json --map-settings data/map-settings.json
The easiest way that I've found to generate a world with the RSO mod (and add mods in general) is as follows:
- 1.Startup Factorio on a client and install the RSO mod
- 2.Start generation of a new world and configure mod generation settings
- 3.Grab the mod files and
- 4.Transfer them to the server
- 5.Delete or rename any previous worlds
To configure the generation, go to
Map, then adjust options accordingly. Doing so will generate a file called
mod-settings.datwhich stores these settings.
Windows (Zip file): <install directory>\mods
Windows (Installer): C:\Users\<username>\AppData\factorio\mods
Windows (Steam): C:\Users\<username>\AppData\Roaming\factorio\mods
OSX: ~/Library/"Application Support"/factorio/mods
Transfer all of the mods and
mod-settings.datfile to your server with a tool like Filezilla or the
rsynccommand on Mac/Linux, or even a USB drive.
Note: DO NOT TRANSFER FILES OVER FTP
If you have SSH open on the server, you will want to use SFTP. If you're using Filezilla, setting the port to 22 will tell it to use SFTP. If you're using
rsync, the command would look something like this:
rsync -a <source files> <user>@<ip>:<remote destination>
You will want to drop those files in the
serverfiles/modsdirectory. You will also need to delete the existing save so that it generates a new one with the new generation rules. (This is a great time to make backups if you have any progress you would like to save).
Navigate to the root folder of your Factorio installation, then delete the save:
rm -rf save1.zip # this will PERMANENTLY delete your world
rm -rf saves/* # this folder will only exist if you have ran the server
Once you've done that, you're good to start the server.