Game Server Login Token
Game Server Login Token is a new system by Valve for managing game servers.
- Ballistic Overkill
- Brainbread 2
- Black Mesa: Deathmatch
- Blade Symphony (required)
- Counter Strike: Global Offensive (required)
- Counter Strike: Source (required)
- Day of Defeat: Source
- Empires Mod
- Garry’s Mod (required)
- No more Room in Hell (required)
- Nuclear Dawn
- Team Fortress 2
- Tower Unite
- Zombie Panic! Source
GSLT creates a persistent token for a game server. This allows any users who added your server to favorites to join, even if you change your ip address. This is very useful if you change your server/hosting provider.
To fully understand the reasoning behind GSLT, we need to back up a bit to July 2015. Valve announced that running certain plugins would get your server blacklisted, meaning it could not connect to the master servers and people wouldn’t be able to connect to the server.
This created a lot of problems for game server providers, large communities and anyone providing configurable servers to third parties, as bans were handed out by IP, meaning that an entire machine could be banned because of one malicious or uninformed user.
To address this, Valve is moving the ban to account-level instead of IP-level, which means that the end-user is always responsible for what they run on their server. Of course, game server providers and the like still have a responsibility to educate their users on these policies, as some might mistakenly upload blacklisted plugins.
An added benefit is that people who add your server to favourite will still be able to find and connect to your server, even if you change hosting provider and/or the IP / port of your server. This is something that previously was impossible.
GSLT requires the app ID of the base game (e.g. 440 for TF2, 730 for CS:GO, 4000 for Garry's Mod) when generating a token, not the server appid
Every single server must use a unique GSLT.
GSLT can be registered on your server(s) by using the
sv_setsteamaccountcommand either in autoexec.cfg or from a start parameter.
Yes, all of the tokens on your account will be blacklisted if one of your servers are found to be running a blacklisted plugin. Make sure you read up on Valve’s plugin policies before running a game server so nothing unfortunate happens to your tokens.
Depending on the game Valve will punish the account that generated the token, On CS:GO you get a global cool down of 7 days (you cannot join any community/valve server) Most likely, it won’t be VAC banned, but Valve’s requirement that anyone creating GSLTs is not community banned, you may be community banned for running blacklisted plugins.
No. You must create a unique GSLT for each simultaneously running server.
Yes, you can add your GSLT to a new server, you just can’t run two servers with the same GSLT, at the same time.
Unfortunately, despite registering a GSLT to your server, CS:GO servers will still need a Steam WebAPI key to host maps from the Workshop.
As of yet, no official confirmation has been made that TF2 servers will also require GSLTs, but they do support them so it’s not a wild guess that this is to come.
Don’t use the same GSLT for multiple servers. When a server starts with a specific GSLT, it will disconnect any other servers already running that same GSLT. You need to create a unique GSLT for each server.
Yes, you can have a maximum of 1000 GSLTs on your account.
Your Steam account must not be currently community banned or locked. Your Steam account must not be limited. Your Steam account must have a qualifying registered phone. Your Steam account must own the game for which you are creating a GSLT. Your Steam account may not have more than 1000 tokens.
For further information see this useful blog post: http://dathost.net/blog/important-information-regarding-our-csgo-servers/